| HappySqurriel said:
The most likely reason for this (if it is correct) is that Nintendo included the Wii's CPU and/or GPU in the Wii U to ensure flawless backwards compatibility; but this would also be the more expensive approach. If they are choosing emulation, the only (technical) reason I can think of limiting the resolution is that many games may not respond well to having their resolution increased, but a better way to approach this (in my opinion) is to create a white-list of games that allow certain graphical enhancements and update it through system updates. If the 100 or 200 most popular Wii games were on this list at launch, and you slowly added to it over time, I doubt many people would play a Wii game on their Wii U that wasn't on this list. |
Reggie said at one of his E3 interviews that WiiU won't be emulating Wii games at HD. Not sure if it will be true but at this point its all we have to go on.
It just doesn't make any sense to me... Dolphin 3.0 will run very well on 3+ ghz AM2+ CPU and a GTX260(720p), specs that WiiU should match or beat easily. And Nintendo pretty much has all the proprietary coding for the Wii which they can use to make it even more efficient.







