RolStoppable said:
Speak for yourself. You tried to justify Phantom Hourglass and Spirit Tracks as a third school of Zelda design. How about keeping it real and putting these two games in the same camp you put Metroid: Other M in? There's always a certain point where a series strayed off too far from its roots. That point was reached for Zelda when it got indirect controls over the main character. This was devastating for the combat aspect of the series. |
Thank you Rol, you are an excellent assistant.







