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Snesboy said:
lestatdark said:
padib said:
lestatdark said:
padib said:
lestatdark said:
yo_john117 said:
lestatdark said:
yo_john117 said:
Looks absolutely phenomenal! Too bad the game is never going to come out >:/

That ain't even funny >___>

Seriously though how long have we been waiting?  Damn Blizzard and their taking forever to make games.

3 years since it was announced at Blizzcon 2008. And so what, I can name a few console games that had us waiting for many more years. Blizzard is known to have very long development times, but they deliver always in the end. Plus, it's in their interest to release this game next year, to capitalize with both Heart of the Swarm and Diablo III. I just hope that their delusions of bringing DIII to consoles don't force them to delay this, that would be a major piss on pretty much every Diablo fan.

Please no! I would facepalm myself to death if that happened (unintenionally of course)

Same here. If they do want to release a console version, they'd better do as they did with Diablo for the PSX...though we all know how that turned out XD.

Ever tried Starcarft 64? :S

I did...it's on the same level of suckyness, without the need of buying a memory card solely for that game XD XD XD.

@TruckOSaurus - I can't fanthom that either, but it seems there has been a demand for a console version, even here on VGC by some members (i.e - those that don't know that PC gaming exists or think that you need to spend a bajillion dollars on one). 

I just built an ancient dual-core with an Athlon 64 processor, 2GB RAM (soon to be 3) and a Radeon HD5450 entry level card and it plays StarCraft 2 just fine. And it was less than 200 dollars for everything. Granted, the monitor is an old CRT that I have laying around...but it can still play SC2 4v4 with relatively no lag, though it slows to 2FPS with 3 200/200 armies fighting each other.

Yeah I know that's possible, that's what Padib and I were discussing afterwards. It's just a common misconception between the console only crowd, that a PC has to be extremely expensive in order to play games. 

@Yo_John - DII fans have been waiting for over 10 years now, thankfully DII still holds strong nowadays (even more so after 1.13a was released, it was like playing a whole new game). 

And no, it won't work as well with a console interface. It has been tried before, and either of two things happen: 

1 - You streamline the interface which in turn dumbs down the experience to suit a console's controller which has (inevitably) less buttons than a keyboard. Most common example of this is Dragon Age Origins, which the console version was extremely simplified over the PC one

2 - You don't streamline the interface and adapt it to the controller, leaving you with a mess of button presses which are both unplayable and non-user friendly. They attempted this with the original Diablo and it was a disgrace, even with a DualShock controller. And I don't even want to enter in the hell of micro-managing tons of spells and micro casts of a character such as a necromancer (witch doctor in DIII) with a console controller. 

That's why you don't see Diablo type games on consoles, at least not in the same format. There was no Titan Quest for consoles, Torchlight was extremely different on it's interface which played almost like an adventure/hack and slash, Baldur's Gate adaptation to consoles was an over-simplified mess (much like DAII). Fact is, console controllers are not suited for these types of games.



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