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miz1q2w3e said:
ctalkeb said:
miz1q2w3e said:

Also, they tend to have a objective/misson a player must reach/accomplish. Toys don't have that

I don't think having an objective is really necessary to be a game, unless "keeping the game going" or "not losing" are possible objectives.

Yes. Tetris.

A norm for arcade coin-op games, prior to Double Dragon, were to have the goal of keeping on going and not dying.  Some people would push so far, they would hit killscreens in notable arcade games.

Edit:

Rather than post another post, I will add (on a tangent) that all forms of electronic play today, from toys to interactive fiction, get lumped under the category "video games".