Shinobi-san said:
aah we okay then From your point of view then it would seem like a overrated game. I found the main storyline to be boring and tedious, so i left it and did everything else. The thing about the guilds and the sidequests is that they not sidequests or side stories in the true sense of the word. I would say the way they structured the main story and guild quests was like the developer saying "right heres the world, heres the cicumstances , now go do or become whatever the fuck you want". Whether thats the hero of the world and saving the day or all the way to the top of a certain guild, or neither, its up to you. Its as if everything is fully fleshed out. The junk thing though is that you get a player like you who wants to play the main storyline, and then gets burned cos the main storyline is pretty weak. Id say you should rather approach the game differently,instead of seeing it as a game that has a main story line and side quests rather look at it as a completely open and free world and you are a character in this world free to forge your own destiny I spent close to a 100 hours on the game( Consideraly less if we just counting actual game time so maybe +-80 hours). I hardly touched on the main quests, i completed the theives guild quests, did a lot of dueling in the gladiator arena thing, dabbled in a bit of the warriors guild and i tried really hard to get into the mage guild again but aparently i killed a mage in the guild so i couldnt join something like that. Anyways the thieves guild quests was amazing! Gameplay elements focused on sneaking, stealing, etc. then you move on to becomming the actual guild master! i was amazed at how much depth and detail a side quest was given! The dungeons and areas you discover just from doing that guilds quest was crazy.I remember coming towards the end of the quests for the theives guild and i had to get something or do something in a dungeon....it felt great. Puzzle, platforming, timing and fighting elements all merged in these final quests leading up to becoming the guild master. Not to mention the insane loot and armours you can get at this stage. The warriors guild obviously had a focus on fighting etc. The mage guild on summoning and casting. So yeah i found the variety crazy. I agree that the quests, guilds and having certain requirements to join a guild was terribly frustrating and irritating. Not being able to join a guild cos i by mistake killed one of them long ago (when i was stil starting out) urgh. Not to mention the game breaking bugs. Not being able to heal from a vampire etc. And its not like demons souls where you know your actions have permanent effects....and any consequences is harsh but fair. Here it seems random and more like a bug than a game design choice. But i think in the end, and most reviewers and gamers probably agree is that with bethesdas games, the positives usually outweigh the negatives in a significant way. Surprisingly, i couldnt stand fallout 3....i bought it played it for a few hours and traded it in. lol. I guess we are opposites! |
I have noticed something. Usually the person who likes fallout doesn't like oblivion. And the one that likes oblivion doesn't like fallout.
I used to hate fallout as well.....for like 10 months but after a re-play I changed my mind. There's a good chance this may happen with oblivion as well, but for once I don't think it will. The reason why I didn't like fallout was because I was weak in rpgs...that's not an issue anymore, especially after I got used to them after Dragon Age and demon's souls
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