HappySqurriel said:
Technicaly speaking, the technology exists today that would enable the average consumer to have 100Mb/s (or potentially far greater) download speeds but the infastructure doesn't exist ... Back in 1998 I was on a fiber optic trial which offered 7.5 Mb/s or 15 Mb/s bi-directional, and I have been told that the infastructure that was built could support 100 Mb/s if the switches were updated. In the near futurre, wireless technology will/may be able to support similar speeds with far less expensive infastructure to build ... |
Interesting poin with the wireless, as it would deal with the biggest cost issue (last mile.) However, lets just put something into perspective. The 30 megapixel technology is atleast 2 decades from even beginning adoption. Further, the technology was shown off about a year ago with several projectors sinking together to make a 50' screen image. The projectors could only run for 10 minutes any given hour before they had to turn off to prevent overheating. When you consider the fact that streaming hdtv isn't anywhere near to being market ready, claiming the technology exists is an exaggeration. It exists, however the costs of doing so (at least in the US) are not to where the market will sustain them, unless forced to do so by dragging them kicking and screaming.
As for superseeding disc speeds, Technically a 1x Blu-Ray drive is 36mbps, with 4x drives already appearing. I'm going to go ahead and doubt that except in a few markets, we will not see bandwidth capable of beating the average local drive, and further doubt that a local storage mechanism would be capable of storing more than a few games at an output of that hight. Lets not even get into development costs for a game of that specification.







