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Sony - PS4 Prediction Thread - View Post

zarx said:
sergiodaly said:
zarx said:
Andrespetmonkey said:

PS4
2013
Improved CELL (2 cells?) or i7, both would be at 3-3.4ghz for CPU and nvidia GPU, my guess would be a modified GTX 560 or 570. 4gb of ram. Faster Blu-ray reader + bigger blu-ray discs. This would be significantly more powerful than the WiiU and I predict it to be on par with nextbox.
$450/£350 for premium model.
Games = Plenty of first party and third party titles at launch or close to launch. (learning from vita and ps3)
Revised XMB, improved services and PSN, Dualshock 4 and something similar to kinect or improved Move, or both.


They are not going to go x86 that is for sure, it will be a new Cell with 4PPU (with updated instruction set etc) 32SPU @ 3.2 Ghz+ or a new custom 8 core Power 7 chip @ 4-5Ghz.

They will not use such an old GPU architecture as Femi, they will use a custom Kepler (up to 4* the performance of Fermi with the same die size and power usage) bassed chip. They may (according to rumours) consider going for an AMD Blackcomb bassed GPU as recently they have been putting out GPUs that give better performance per watt which is very important for consoles.

RAM will likely be 4GB system RAM 2GB VRAM

i hope they go for AMD GPU since i was never a big fan of nvidia...

about the memory... i think it will not have so many main memory and could have more video memory... in consoles main memory is not as important (will be slower) as video memory and is less needed (in quantity).


There really isn't any reason to go past 2GB video memory @1080p so unless Sony try to push quad HD games 2GB is the amount of video memory they will have IMO, hell on PC you can run 3 1080p displays off a 2GB card. With the system RAM my reasoning is that console OSs are getting ever more feature rich as time passes, and they won't want a repeat of the crossgame voice chat fiasco they had this generation so they will add more main RAM as a buffer while also giving devs the option of using it as a cache for additional graphics assets to avoid popin issues and loading screens, more RAM is never a bad thing. I also think that the Vita having 128MB VRAM and 512MB main RAM is very telling as to where Sony's hardware thinking is at. 

I am of course assuming they will still have a split memory architecture, if they don't care about backwords compatability they could go with the Power 7 chip and unified 6-8GB RAM, developers seem to really like the flexability that the 360s memory architecture.

the size of vram for 1080p doesn't have to be 2gb... depends on the quality of texture... and the quantity of texture (objects in the screen that have texture) ... on vita the reason for so much main ram has to do with the OS (example: my smart phone OS and some application in the background use 200+ MBs) and web browsing is also uses a lot of memory. so 128 or 256 was not enough for OS and gaming! in home consoles the leap in memory size will have to happen for obvious reasons but 4 gb for main is a lot IMO... 2 gbs can house the OS with lots of services in memory (audio chat and video chat comes to mind) and still have around 1.2GB or 1.5GB for games...

about the split memory architecture... it will remain like that since main memory is a lot slower, and PC always use this architecture and has never been a issue... the problem with PS3 is that vram is small for the type of games devs want to do... if ps3 would have 512 of vram and the same main, there wouldn't be such a big problem!

but yes... my bet is that will be a 2GB/2GB ram/vram architecture!



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