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Am I the only one that thinks that GT's AI is on rail and they all behave the same way? It's like they're not thinking, when they get closer to a "collision zone" they automaticaly change course. It doesn't prove that the AI is better by any mean. Also right after a corner when you drive at 70mph I don't understand how every drivers get to not hit each other. If you watch racing a bit you'll understand what I mean, drivers make mistakes from time to time and most of the accidents in racing occurs right after a tight corner.

In Forza most of the AI that are the first to take the corner are able to dodge the non moving car but it's mainly the ones that were behind another that hit the Ferrari. In real life when you follow another car and take a corner you don't pay attention to what's right after the corner and that's where you get to hit an obstacle that is right after the corner.

Now I know everyone will tell me that you should always pay attention to what's going on right after a corner which is true, but when you race, most of the time, you look for every chance you get to go past the one in front. Anyway, both show how poor driving games' AI is compared to real racers but this video doesn't prove GT's "superior" AI by any mean... in fact to me it's more an on rail AI than AI at all.