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Jdevil3 said:
ethomaz said:
Kynes said:
x_DMX_x said:
Zkuq said:
x_DMX_x said:
Here's how you tell the difference between 30FPS&60FPS.
Uncharted 3 is going to run at 60FPS I believe at 1080p.
inFAMOUS(The first one)30FPS native 720p
Compare those two games to see the difference.
OR Call of Duty 4:Modern Warfare its run at 60FPS at 1080p.

No. Just no. The first two Uncharted games run at 720p, not 1080p. And it's been a while since I last played them but IIRC they ran at 30 frames per second. Could be wrong about that, though, and can't confirm it because my Blu-ray drive is dead. And CoD4 runs at sub-720p, but it is supposedly 60 fps.

All in all, you got quite a bit wrong here. :)

Yea I was mistaken but, barely any console games run at a native 1080p.Just because the back of the game case says 1080p doesnt mean its 1080p.The console game that runs perfectly 1080p is WipeoutHD its runs perfectly at 1080p.Other than that I havent seen any other console game run at 1080p.

So compare inFAMOUS 30FPS 720pvs WipeoutHD 60FPS 1080p.

Hmmm it depends on what you consider true 1080p. AFAIK, the vertical resolution is 1080 px, but the horizontal resolution changes dynamically depending on the action, trying to maintain 60 fps. I think it can be "as low" as 1280 px.

Wipeout HD is FULL 1080p (1920x1080) @ 60 fps every time without framedrop... the game had low graphics for PS3 standard but beautiful like Flower (another  FULL 1080p @ 60 fps).

There are other PSN games like them.


Read This, it's not 1920x1080 at all times, it does the same thing rage does (drops resolution):

 

http://insidethedigitalfoundry.blogspot.com/2008/09/wipeout-hds-1080p-sleight-of-hand.html

 

Thursday, September 25, 2008

WipEout HD's 1080p Sleight of Hand

Namco's Ridge Racer 7 has been the standard bearer for true 1920x1080p on PlayStation 3 since the system launched, and to this day nothing gets close to what this game is achieving at full raster 1080p. Sure, GT5 has a tangibly superior look overall but its mixture of 1280x1080 (in-game) and 1440x1080 (replay) resolutions precludes it from the discussion.
Sony Liverpool's WipEout HD is the first big game for a while to be touting true 1080p credentials and regardless of its technical prowess, it's stupidly good value at $19.99/£11.99. It's also a superb technical effort, great to play and accessible to a level that recent releases in the series have failed to achieve.
And 1080p? True 1080p? Well yes. And no. OK, most of the time, it is. I mean look at these shots... scrutinised and measured by the ever-reliable 'Quaz51' who cast his expert eye over a number of Digital Foundry TrueHD 1080p captures:



There's still something about Ridge Racer 7 that makes it a phenomenal 1080p game, but there's no doubt that WipEout HD is the better-looking 1920x1080 effort with some beautiful shader effects and excellent art direction. But what's going on the two shots below?



They're not 1080p in the sense that the resolution is no longer 1920x1080. WipEout HD is now rendering at 1280x1080 (with some screen tear to boot), which I'm fairly sure is the game's lowest resolution - but still a 50% resolution increase over 720p. So what's happening? Basically WipEout HD is the first game I've come across that seems to be operating with a dynamic framebuffer. Resolution can alter on a frame-by-frame basis. Rather than introduce dropped frames, slow down or other unsavoury effects, the number of pixels being rendered drops and the PS3's horizontal hardware scaler is invoked to make up the difference. It's an intriguing solution that works with limited impact on the overall look of the game (the tearing has far more of an impact on image quality - I'm assuming that kicks in when the framebuffer can't scale any lower).



The actual amount of horizontal resolution being dropped can change on a frame by frame basis: 1728x1080, 1645x1080, 1600x1080, 1440x1080. All have been seen in the Digital Foundry TrueHD captures. The shots above appear to be 1500x1080.
The dynamic framebuffer is really quite an innovative solution to the perennial 1080p problem. Even though we're seeing major differences in resolution, the human eye really will have trouble realising the difference when the detail level is changing so rapidly in such a fast moving game.
In short, it's making an advanced-looking game like WipEout HD work at 1080p60 and that's pretty damn awesome.

I didn't know that... thanks... maybe in the highest speeds the vertical resolution drops ... this game have the greatest sensation of speed ever seen.