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Almost done replaying Wind Waker. I must note that there are moments when the game's combat mechanics really shine, and that makes it a shame that they didn't make combat more vigorous in more places. One room in the Savage Labyrinth in particular was really fun, where they gave you two Stalfos and four Redead, and you had to cautiously engage the Stalfos so as not to get paralyzed by the Redead (which would then let the Stalfos get you), but once you've disposed of the Stalfos, you can pick up their maces and throw them at the Redead, stunning them just long enough for you to dive in and attack

Too often the combat is too easy, but the mechanics were there to make something really intricate.



Monster Hunter: pissing me off since 2010.