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lestatdark said:
routsounmanman said:
lestatdark said:
routsounmanman said:
lestatdark said:
routsounmanman said:
Not that much for its requirements, it's also slow and low range. I'll probably ditch it and stock up on Crystal Soul Lances, much more reliable. Overall, I think Sorceries have been nerfed quite hard in Dark Souls, I'll start a Strength build to compensate after gettin the Platinum trophy

Nerfed? I've been one-shotted in PVP by a mage using Crystal Soul Spear who did over 1000 damage to my character >_>. And I have 300 magic defense.

I mean PvE and usability wise, sorry. Higher cast times, and bosses that pidgeonhole you in tight spots is frustrating. Not to mention you cannot cutoff tails with magic >_>

Ahh yes. But cutting tails is just a matter of position of attack, not how much melee damage you do. As long as you hit the right spot, you'll cut the tail. 

I might see two or three bosses that can be frustrating for magic users, but there are some spells (like Homing Crystal Mass) that paired with the Dragoncrest ring, Tin Crystallization Catalyst and hight Int are devastating at very long range and even on NG+. 

Heck, even my measly 25 Int character with Homing Crystal Soulmass, in NG+, can do almost 250 per cast, without any of the aformentioned items.

Precicely my point. You can potentially deal a shitton of damage, I did 800s to Seath even without Tin Crystallization Catalyst and Dragoncrest Ring (had Havel's Ring and Ring of Fervor equipped instead). But the game pushes you hard into playing melee a lot of times, and into tight spots. Imagine having 4-5 bosses like Moonlight Butterfly.

Also, equipping the Dragoncrest Ring and Tin Crystallization Catalyst means you move slowly or with no armor, and that you have all your spells numbers cut in half (when I first equipped TCC i didn't know about this effect, until I wanted to cast Light a second time in the Tomb of Giants >_>)

Well, you could use Logan's Catalyst if you don't want to cut castings in half, or pair up the TCC with Dusk Crown Ring, giving you the same number of castings with less HP (less HP doesn't actually matters in NG+ since almost anything one shots you from mid-game forward).

4 Bosses like Moonlight would be too much, even for a melee >_>.

@_@ Isn't Logan's Catalyst = Tin Crystallization Catalyst? And how does NG+ scale to NG? Is it like the original, or harder?