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It's very noticeable when rotating the camera or during fast pans. Movies try to limit those types of camera movements as much as possible. That doesn't happen in games and turning the camera too quickly looks pretty bad in most games. Too bad SotC couldn't manage 60fps since the camera in that game is pretty temperamental. It looks stunning though in 1080p at a solid 30fps.

It's not as relevant anymore as it used to be. LCD screens with permanent back light take away all the flicker. When I turn on the old 50hz crt tv nowadays it looks like a strobe light. Between 90hz and 120hz was where the flicker disappeared for me on crt pc monitors. You need a lot less though to correctly interpret motion. 30fps is fine for most games as long as the camera behaves.

You don't notice the difference as much when going forward, and even less if you play in the dark. The easiest way to get a smoother experience is to dial the brightness down and turn off the lights. Your brain will fill in the gaps.

Personally I prefer a higher resolution at 30fps as opposed to half the resolution at 60fps. Too bad console games don't let you choose. Of course double the frame rate doesn't cost any extra memory while 1080p takes 2.25 times the memory of 720p.