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Source: http://www.gamersmint.com/ps3-has-tight-memory-poor-io-performance-john-carmack

RAGE has been criticized on all platforms since its launch on October 4th, especially the PC version of id Software’s shooter. John Carmack, technical director of the game’s developer, has now said the studio can’t improve the PlayStation 3 ‘s performance much more, as well as saying the platform has ‘tight memory’ and poor ‘IO performance’.

Speaking via Twitter in a response to a player who said:

John, Pls be professional an give us ps3 customers a heads up. If u cant do anything then just let us know,this is ridiculous!

To which Carmack replied:

we don’t know of anything we can do to improve ps3 performance much, especially on wasteland. Tight memory, poor IO performance.

This isn’t the first time Carmack has talked negatively about the PlayStation 3. The industry veteran has previously said Sony’s platform is the second best console ever made, with the best being the Xbox 360 he believes. Additionally, he’s also said while the Xbox 360 version matches the PC’s 60 frames per second, the PS3′s had once been 20-30, but it’s since become 60. He expanded on the matter:

The PS3 does lag a little bit behind in terms of getting the performance out of it. The rasteriser is just a little bit slower – no two ways about that. The RSX is slower than what we have in the 360. Processing wise, the main CPU is about the same, but the 360 makes it easier to split things off, and that’s where a lot of the work has been, splitting it all into jobs on the PS3.

The legendary developer has been under a lot of scrutiny and undoubtedly pressure from gamers after the problem-riddled launch of RAGE; it released to a horrid PC launch that saw a slew of problems players had to face. An update has been released to rectify the problems but it doesn’t get rid of the game’s shaky launch.

While we’re on the topic of the PC version of RAGE, Carmack tweeted:

We have a bicubic-upsample+detail texture option for the next PC patch that will help alleviate the blurry textures in Rage.

The developer also commented on the higher-resolution texture pack for RAGE’s PC version:

our first test of a higher res page file didn’t help much, because most source textures didn’t actually have any more detail.

Furthermore, the game is so large in terms of depth, scope and breadth that its PlayStation 3 install size weighs in at a whooping 8GB. Oh, and gamers will have to install it – yep, it’s mandatory. The Xbox 360 version of the shooter, meanwhile, comes in three disks with an optional 22GB installation.

iD’s last shooter RAGE released earlier this month for PC, PS3, and Xbox 360.