adriane23 said:
Oblivion was buggy, uninspired, and had almost zero story. I don't care how big the game was, it didn't deserve all the praise it got. I think the praise was mostly due to it being the first realized sandbox western RPG. I like Deus Ex: HR for what it is, but it's not a great game. The AI is subpar, the missions are repetitive, the bosses are a non-factor, the graphics are mediocre, the main character has no personality, and the story is mostly told through emails and PDAs. And there are a zillion boxes laying around for no reason. Also, depending on your play style, the amount of stealth is either the same or less than MGS4, the AC 2 and Brotherhood. Hitman: Absolution isn't out yet, so I can't really speak on that. Side Note: L.A. Noire is also overrated.
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Oblivion had a fair amount of bugs, but after 3 playthroughs I barely encountered any, and nothing was gamebreaking. I got much more enjoyment out of the side quests than the actual main story which was very dull.
The AI was subpar in Deus Ex??? Did we play the same game? I have not encountered AI as smart and overpowering as was offered in Deus Ex in a long time ... I really can't think of one game this gen off the top of my head with better AI. Maybe it is poor on the lower difficulties, but I am not sure since I played on the "Give Me Deus Ex" setting. I got no arguments on the graphical front as it really did need some work there, but I think if they had just made the pre-rendered cutscenes better than people would have let the rest slide ... kind of funny a Square published game had such low quality pre-rendered when that is about all Square can usually do right with most of its games.
The main character was not exactly the most developed, but there were at least a few side missions that dealt with him not to mention the emails/pda's and the banter he exchanges with his colleagues and enemies. I think the idea is that the game revolves around player choice so, in a way, you develop Adam kind of like how you develop Shepard in Mass Effect. I never noticed a problem with too many boxes ... and the amount of stealth, like I said, is entirely dependent on the player, but the point I made was that the game actively rewards you for stealth unlike Metal Gear (recent ones) and Assassin's Creed series ... even if you get caught in Assassin's Creed you can still just kill every guard in the area since the combat system is broken completely by the all powerful counter attack (RT + X will win you every fight).
L.A. Noire was rather overrated, but it deserves credit for trying something different instead of being just another GTA clone, and I thought the facial capture was excellent.








