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M.U.G.E.N said:
great topic and I agree with you

when there is a new input method, there will always be devs who are creative enough to use them in innovative ways. the great thing about the psv is tho, we already can see it being implemented. some good examples would be DW and Lil and Laarg game (forgot the name lol that's what I call it)

if done properly trackpad can improve fluidity of gameplay as well


Indeed, it is quite exciting to see some actual implementation of this already rolling out from developers.

Falcom is already on board with the control design, in Ys Celceta Sea of Trees AI character are commanded with the back touch panel http://andriasang.com/comyc4/

Double Eleven is implementing real time game world augmentation in LittleBigPlanet(Vita) using the back touch panel to pop out platforms to help you as you play through the levels.