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Beyond the large door you find a complex puzzle and another locked door with a keyhole. Working with your group, you use a mere paperclip and piece of sugarless gum to solve the puzzle and receive the key to the door. Before unlocking it, someone has the "bright" idea to go back to the first room and check on the woman.

"She may not care about her own life, but if she's really been through so much then we could use her experience. You look a bit like her, so maybe you can convince her to come along."

With a finger pointed at you and the others either nodding in agreement or looking away as if they didn't want to voice disagreement, you shrug your shoulders and go back to the large door. With how complicated it was to open it from the other side, you are surprised to find it swings open quite easily from here. Sadly, as you step back into the room to talk to the other woman, the door slams closed and a loud clunk rings out. Try as you might the door won't open again, and from the pounding on the other side you believe they aren't having any luck either.

Heph was forced to stay behind. He was Lotus, Town Dancer.

 

After some time they give up and proceed to rejoin the other group. Their explanation for what happened is met with disbelieving faces, but they have no choice but to divide up again to move through another pair of numbered doors.

With 8 players, a majority requires 5 votes.

Day ends at 7PM US Eastern, Monday.

* Day Two Start *