Michael-5 said: Not once have I said I played Forza 4, and multiple times I said I expect it to be better then Forza 3/GT5 in this regard, and that I will have to play the game myself before I can judge it. My PS3 is broken, I can give you my PSN, but it will be a couple months before I can add you. I can give you a couple cars if you like cause I don't really play GT5 anymore, and probably won't pick it up again after Forza 4 comes out (except to challenge friends). Convenient Turn 10 has the rights to replicate damage in racing simulators. This includes tire deformation. GT5 does not do damage past a cosmetic level (except for artificial damage penalties based on collision speed, but not actual damage). GT5 also does not do tire deformation. I would have to look up an article saying what Turn 10 has exclusive rights to, it's been a while, but Polyphony Digital cannot simulate several aspects of racing because of Turn 10 and MS. Just like how Forza 4 and GT can't get Porsche because of EA. see I knew you were talking bullshit, GT5 does both tire wear and mechanical damage http://www.gtplanet.net/yamauchi-on-gt5s-mechanical-damage-updates-more/ hint to why the are doing pit stops, It's raining and they need to switch to wet tires, and you should have played endurance race because that's where tier wear takes effect, you know because in order to have a realistic simulator of tire wear, the race has to last more than 8 laps >.> I mean what the hell did you think the tire indicator on the bottom left of the hud was for....shits and giggles, no it was to show the condition of the tire blue meaning normal tire pressure and temp, and they light up read whenever their are forces acting on the tire, Increased track temp, break pressure, etc. and that bodes for which tires degrade quicker than others. I mean have you ever read the description of the tires when you equip them to you car??? and all these things are effected by chamber angle, "toe" and tire compound Engine fatigue -> damage. Forza has rights to it, GT can only model penalties based on calculations of engine fatigue, but they cannot develop an engine which models engine wear over time. Meaning if you do a race in GT5, and you gear down too fast, your engine will not get damaged. All PD can do is add a penalty to your lap time, or slow your car down by an estimated value. In Forza 2, 3 and I assume 4, your engine can blow from doing this too much, and this can limit your car to nearly a crawl speed. again more bullshit, because GT5 does that brosev sigh, did you EVER visit the tuning shop in GT, how about GT auto? where you have to pay hard earned credits to for ENGINE MAINTENANCE, because your engine degrades effecting performance, how acceleration, torque, horsepower, all take a hit as the engine degrades and you can clearly see that simulated as top speed, acceleration, and overall lap time suffer if you don't monitor and maintain your engine Chassis Rigidity I'd have to read up on. I know this is something well modeled in GT5, and for the purpose of aerodynamics and assigning weight distributions during breaking, it's done will in Forza 3. However like I said the momentum of the weight shifting is modeled damn well in GT5 (you can see this when your car dips in a corner), and I would have to see personally if Forza 4 can match GT5 in this aspect. Reading most reviews, as a simulation racing game, people generally conclude Forza 4 is best, so I assume Forza 4 can at least match GT5 in this aspect. Well Right next to Engine maintenance, is Chassis Rigidity, where if you crash and screw up your body work in GT, you also screw up weight balance, aerodynamics, weight distribution, etc and @ bold what people, link me their credible reviews because I haven't read them Oil changes....LOL Something PD could make a model for that didn't infringe on Turn 10's rights for simulation racing games. Only time this ever made a difference in GT5 was when you bought a used car, or raced 1 car way too many times. which matters in Racing you are aware of this right??? How accurate what in particluar is about GT5? I said weight shifting when cornering was really well done in GT5, and there are other highlights GT5 has over Forza 3. However in general, GT5 models simulation aspects of racing about as well as Forza 3. From what reviewers say, and what I read, Forza 4 is best. Take IGN's review for instance "With Forza 4 Turn 10 has crafted a driving game like no other; it's hands-down this generation's premier racing simulator." lol he said IGN lol nothing more needs to be said here Forza 4 is the closest thing to racing simulation perfection this generation, and even then it's far from perfect. The fact that you think GT5 is perfect shows a lot of ignorance because Forza 3 and GT5 both behave significantly different from real world racing. PGR4 did Rain, Snow and Ice too. Is it a more detailed racing sim because it has Ariel Atoms in it and Ice? Kudos for GT5 to include those aspects of the game, but at the same time Kudos to Turn 10 for focusing on plain racing, and making it as acccurate as possible before expanding the simulation to encorporate weather. GT5 is an amazing sim, and it has it's advantages over Forza, but for the same reason PGR4 has advantages over GT5 and Forza as well lol. you just said pgr4 does sim aspects better than GT.... why I ask myself am I responding to you... Wow, Forza literally can't be a better sim then GT? You are ignorant. Go race on a real track, and observe how poorly bumps in the track are immitated in any racing game. Try to match your track time in GT5 or Forza in real life, you won't be able to do it, not without hours and hours of practice. what I meant by that is GT offers FAAAAAR more on track experience to test the physics in a realistic environment, things Forza doesn't even do, dirt racing, wet/ rain, full length real world races, and so much more I can't be bothered to name, look it up (could have worded it better but whatever). you know you claim to have played GT but from most of your post you could fooled me. |
my advice, endurance races ...... do them