| pezus said: "You can choose to design a game around the specs of a high-end PC and make console versions that fail to hit the design point, or design around the specs of the consoles and have a high-end PC provide incremental quality improvements," That statement would only be true if he actually made a PC version with improvements...now it's just a buggy mess. |
It's been a mess for some people (mainly AMD owners from what I understand), but it honestly looks like it's been bad drivers. I played the PC Rage at Quakecon and it was running flawlessly. My brother is playing now on a very average CPU with an NV GTX560 and every now and then I watch over his shoulder and the game appears flawless and looks quite beautiful at times really.
I tried on my Radeon 6870, and with older drivers it was horrendous. Glitched to glory. New drivers last night pretty much fixed it all up. AMD even implemented the swap-tear extension NV and AMD were supposed to have released before Rage came out.
AMD drivers have sucked for OpenGL games since... well forever. Hardly surprising.







