rf40928 said:
Ok heres some links .. I said Gears 1 was 10 million to develop, and Gears 2 was 12 million .. http://www.gamepro.com/article/news/96188/cheap-epic-says-gears-of-war-cost-less-than-10-million/ ( Gears 1 ) http://www.gamespot.com/forums/topic/27008924 ( Gear 2 ) and http://neogaf.net/forum/showthread.php?t=371971 And Gears 3 was on a Gears 3 video, I'll try to find a link, but the evidence thus far is pretty clear- which is : Gears has been very CHEAP to produce.. AND factually speaking most successes like this had much higher cost... I know more effort was put into Resistance 3 as hopes this would break the game open and this always equates to more money - not just more data.. afterall people do get paid to make games - they arent made by illegal aliens that are smart enough make games - and somehow dumb enough to accept paid low wages huh? Didnt think so.. And yes.. you're right... more data doesnt always mean more cost..but usually it does.. The most recent GTA had a huge budget - but part of that reason is it was multiple platform game .. In multi-plat titles the risk is relatively low compared to exclusives which might not make the money back.. The sales history of Resistance 1 and 2 has been less then Gears 1 & 2..... If Resistance 3 sells less then R2 did ( and its looking that way - As R2 also sold less then R1 ).. you'll probably see no R4 |
and the costing in both those links have very narrow definition's you just have to look at the credits of gears 1-3 to see the hidden expense
the coders and artist's are but a small segment and epic have made no secret of MS's help off setting the cost of the games and I also noted that the
article mentioned that 20 mill was pretty much tops for the majority of games and where is your evidence that more effort was put into R3 "to break the game open", by saying that I assume more effort = more money spent and by your reasoning so far, enough to make it a AAA budget .
My answer to that would be to look at resistances history it basically came to life because Sony wanted a fps for the PS3 launch so they contracted Insomniac to make them one, at first it had a fantasy type setting that moved to a space marine style which was seen as to similar to halo and canned, it finally became the Alt history game we see today , despite the disadvantage of opening on a small hardware base fall of man had the advantage of having the genre to it self and that was followed up with heavy bundling, so allowing for the now much larger base offset by a more crowded genre and less bundling the 3.7 mill is probably similar to or a bit under resistance 2's sales, so in effect we are most probably seeing a series with real sales of about 2 mill per game turned out on a 2 year cycle ,so all in all we have a series that was made to fill a niche that has sold enough and is cheap enough to be made in 2 year cycles, so no resistance 3 would not have a lot of extra resources put into it by Sony to help turn it into a block buster game, Talking about sales people have to realise that the 5 plus million seller games are not the norm and in fact resistance is a better than average selling fps but was never going to be anything else .
Research shows Video games help make you smarter, so why am I an idiot