HappySqurriel said:
The core problem with all simple metrics trying to determine how large of a "core" audience there is on a platform is there has been massive growth in the number of multi-console households over the past generation. While I could be wrong, I suspect that the typical household with a videogame system probably has 2 or more current generation systems and the Wii is probably in the vast majority of those households. This created an odd situation where, because the core games released to the Wii were mediocre and gamers interested in those types of games would choose to play them on the HD consoles, developers were able to justify producing mediocre Wii games because their sales were better on the HD consoles. Being that the Wii U is the first to market, Nintendo has an opportunity to start things out differently by establishing strong "core" game sales before their competition is on the market; and this will put the challenge on Sony and Microsoft to produce a compelling alternative to justify buying their system instead of or alongside the Wii U. There is always the possiblity that Sony and Microsoft will focus on hardware performance, but this could become a negative if developers don't want to deal with the added development costs of targeting these systems; and Sony/Microsoft could have to justify a higher price-tag with no visual improvements over their competition. |
true, but we dont have to use COD, there is PoP, Driver, NFS series, hell if your game isnt musical, exercise or kid friendly its going to sell better on HDs.
come on man, there were a few games that were good on Wii and the HD version still outsold it. SW, Spider-man, Prince of Persia. You cant blame devs for having to work with a system that has so much less power than the HDs. The HD versions will be better 90 percent of the time because it has just that much more to work with, no matter how well the Wii one is made