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Demac said:
Dx9, Dx10 is not the issue here. Crysis looks good in Dx9. But Dx9 Crysis will still bring a console to its knees at higher settings. CoD4 is direct x 9 and looks really good on the PC (at least my PC) and looks like crap on the 360. I haven't seen the PS3 version.

My friend and I did a side-by-side of CoD4 on PC versus 360, with settings maxed on my PC. He got the standard 30 FPS, I got 50FPS, and the difference in textures and level of detail was HUGE. I also had 4XAA on so edges were much smoother. If I had to guess, I would say the 360 runs CoD4 at the equivelent of medium-low settings on the PC. We had similar results when we compared Bioshock a while back. The PS3 version of CoD4 looks identical to the 360 version.

Now, with these things in mind, picture this: My PC, with DirectX10, can't handle Crysis on full HIGH settings, much less MAXED settings. This is a PC that runs CoD4 a full 2 settings above the 360 with much better FPS, and I was playing Crysis at a sad little medium-high mix. So, what do you think Crysis would have to be set on to run on the PS3 and 360?

I would guess low... maybe even very low, which would not make happy PS3 and 360 gamers. One thing they could do to get it to run better though is get rid of the open world AI. Have the AI operate in a "bubble" instead, like GTA does. This will put a lot less strain on the consoles. They would need to rebuild a lot of textures and shaders from the ground up if they wanted to maintain reasonably high graphics quality... otherwise they will have to simply switch all settings to the lowest.