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The guy hasn't had any experience with PS3 software development since launch:

“I heard a lot of horror stories about the PS3 dev tools, and our launch-title devs got absolutely no support from Sony itself when they needed it – up to and including Sony calling one of our developers liars when we said their networking code wasn’t working for our game, and it was a problem with their system,” the source continued.

[...]

I’ve heard Sony has greatly improved their tools support for development and testing,” the source grudgingly conceded, “Though I believe they’re still lagging behind what the Xbox 360 had available at launch.

I don’t recall Sony PS3 Dev Kits being cheap – our test boxes were something like $10,000 each, and the actual development kits were significantly more – or anything like the Developer Net attached to XBLA allowing anyone to just jump into development with a low overhead cost,” said the source.

Sony's SDK has improved considerably since launch, and the price of their development kits had dropped to $2000 by 2009.

His information is very outdated.  Kaz Hirai replacing Ken Kuturagi lead to significant changes in how SCE handles the PS3.