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padib said:
AbbathTheGrim said:
zarx said:
AbbathTheGrim said:
Xxain said:
I knew everyone SONY's 1st IP's just felt like xbox games. shit Gears didnt just influenced..but completely changed the way 1st parties made there games.


Yeah, that is why God of War, Motorstorm, LittleBigPlanet, Grand Turismo, Fat Princess, Last Guardian, ModNation Racers, etc. are all shooters and Killzone started with the second installment.


God of war was an already established franchise, Motostorm being a racer was exempt, Little Big Planet started life before Sony was involved, Fat Princess is a qwerky little PSN title not a big budget retail release and could also argue that Sony was trying to copy XBLA's success, Team Ico is a Japanese studio and the Japanese branch of SCE worldwide studios is independant of the western branch that the directive came from, ModNation Racers was supposed to be part of the play create share directive that seems to have been peared back and Killzone was probably the first title meant to be Xbox like being a sci-fi console FPS. 

Resistance also shows the change in direction where Insomniac went from a cartoony wimsical style to make a gritty shooter for launch, same with sucker punch who went from cartoony Sly to Infamous.

But obviusly not all studios were put on gritty "realistic" styled games there are some exeptions but they are mostly on PSP, established successful franchises, bassed in Japan or designed outside of SONY's influince before being picked up (heavanly sword, heavy rain, Heavenly Sword etc) but the majority of Sony owned (or seccond party with strong ties) studios did do a 180 late last gen or this gen to be grittier and/or more realistic looking and that is a fact.

That takes nothing away from the quality of the games tho

You say "ALL SONY studios Sold out to XBOX styled games". Japan Studio is amongst the highest level of gaming development within Sony and gaming as a whole. Sony is backing The Last Guardian up, you can see the game in the Kevin Butler ads, and this game is nothing like any of the games that Microsoft and even Nintendo are backing up and trying to shove to their followers.

Santa Monica is another Sony studio. You say "ALL SONY studios Sold out ot XBOX styled games" now tell me what did Santa Monica do to make a game in the vein of what is popular in the little box?

Did Sony cancel LBP because the little box did not have a successful platformer game and LBP could be too much of a risk? No, they backed that game up.

Yeah, and Halo was the first Sci-fi FPS shooter around, right? While Halo was a rainbow fest, Killzone was the gritty shooter that eventually led, after Killzone 2, to make the Halo Reach developers to look at Killzone to make the game with a more realistic experience. They said that themselves.

You say the "play.create.share." directive, where did Sony copied this from the little box? You say it with a negative connotation: "peared back" you say? As retreating from it? Those games released and had their promotion, what do you want from Sony, you want them to keep promoting the games even now. It is the natural way that promotion of a game goes, it releases and then the company focuses on the next thing. You don't know what Sony is or isn't doing right now about those titles, neither do I, but at least I know that Sony, in contrast to the little box, tell their first parties and second parties to do something.

Sony may had told Naughty Dog and Insomniac (don't know details about this one) to make shooters because of the success of Halo and Gears of What, but these little box games are neither the first third person shooters and first person shooters around. It was more of an influence of what the consumers wanted and make offerings in those already stablished gaming genres in the form of UC and Resistance. A direct influence of a game would be what Reach had with Killzone since Killzone doesn't sell even half of what Halo does. That was an artistic direction in which Halo was influenced instead of how Sony only saw what genres where selling the most and did something in those already stablished genres.

The fact is simple, two studios between several studios does not equal "ALL" in spite of any arguing you can do. Change the title of the thread because that is nothing but nonesense.


@bolded. I agree that SCE Japan (especially Team Ico) is an excellent studio, but don't go as far as saying Nintendo and MS don't push high quality content you just sound incredibly biased. Yes, they create content that is out of this world, but so does Microsoft, so does Nintendo. Halo may be a shooter, but it has a very deep story attached to it.

You got it wrong. I am talking about the little box and Nintendo releasing something similar in gameplay to The Last Guardian.

Nintendo and Microsoft have both solid games. When it comes to Nintendo, I enjoyed Mario, the good ol' side scrolling Mario, but a game that can't attach me with its story doesn't have the least chance of earning my respect and full devotion. Mario doesn't even have a story so I just enjoy playing it while it lasts, then nothing.

Videogames to me must go beyond gameplay, be it understood as having that great gameplay and more, specially when it comes to stories.



Nintendo is selling their IPs to Microsoft and this is true because:

http://gamrconnect.vgchartz.com/thread.php?id=221391&page=1