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yo_john117 said:
shuraiya said:
yo_john117 said:
shuraiya said:
xinstantnoodlez said:
I wonder if Dark Souls will have a pause button....


No, there still isn't one.

I have to say I think they are absolutely retarded dicks for not putting a pause button in TBH.

That is the thing I hate most about these games because I have to pause games quite often to do other things or because i'm interrupted.

To be fair, I don't really see how Demon's/Dark Souls could incorporate a pause feature, given the unique nature of their online play. The only time it could work is if you play disconected from the server.

Really? How does their online thing work (I've never really figured it out)

As you play through the game, every so often you can see the ghosts of other players as they are also playing their own games. Scattered throughout the game are bloodstains. If you touch one of these, you get to see the final moments of the player as he gets killed by an enemy. This feature can be a bit amusing. I remember when I first spotted the red eyed knight in 1-1. The entire area was filled with at 6-10 different bloodstains. Curious, I began touching them one by one to see exactly what happened. I was completely engrossed in watching all these brutal deaths at the hand of the knight, when I heard a scraping sound. I swiveled around, only to find the same knight that just killed all those people charging at me. I barely managed to avoid the first thrust of his spear before running as fast as I could in the other direction--with him chasing me all the while. After he broke off pursuit, I calmed down and decided to prepare a little more before trying to fight him... he still killed me the first time I did end up fight him

Players can also leave messages for one another, informing them of where valuable items may be hidden, traps may be placed, or especially difficult enemies me be lying in wait--one of those could have helped me against the knight, though I suppose all those bloodstains were warning enough.

The main parts of the game that will be affected by pausing will be: summoning other players into your own game/being summoned into another player's game, Invading another player's game/ being invaded, or any form of PVP.

Since all these features are part of single player on the server, conflict with even one of them means the pause feature can't work online. I suspect the game designers were also trying to keep the tension up by not allowing the player to truly feel safe anywhere outside the nexus.