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Mr Khan said:
osamanobama said:
Mr Khan said:
osamanobama said:
Wii U still needs a "real" controller if the want ps360 players to jump ship.
they need one with and ergonomic design, dual-analogs, and click-able analog sticks.
they still dont have this.
i just cant see many genres, like FPS's being very practical with the giant tablet controller (which has those non clickable slider pads like psp and 3DS)

If 3rd parties aren't incredibly stupid, they'll use the superior FPS setup that's already available for the Wii U without the tablet. Pointer sensitivity and all

But of course 3rd parties are incredibly stupid, so it's a moot point

well if you are talking about the wiimote and nunchuck.

well those still cant perfectly replicate most modern control schemes and functionality for FPS's.

for example, it still doesnt have a clickable stick.

also the d-pad is own the motion controller and not the nunchuck, making the button placement less than ideal. and also therefore making the other buttons hardly easily accessable. there are many buttons on the wiimote that either cant be reached are are hard to, while holding it verticly.

 

so no matter what, it seems that more ideal contoller input is on the ps3 and xbox. and obviously the ps3 has the move which is nearly the same and the wiimote but has clickable analog stick, and all buttons are easily accessible

I didn't even know there *were* clickable thumbsticks, anywhere, until people started complaining about them not being on the Wii U. Still only vaguely sure of how they work

And what does the d-pad being opposite from the analogue have to do with anything?

You use the clickable sticks for various things but the most common is to differentiate between sprinting and standard movement. So for example you click the stick and push forwards to run. Personally, I've always found this to be incredibly impractical and uncomfortable, and it's one of my many, many reasons for hating most DA fps games, but I'm sure others will disagree.

That said, I've yet to understand why they don't use the far simpler method of pushing slightly forwards to walk, and all the way forwards to run, which is how quite a few Nintendo games work (the 3D Mario games immediately spring to mind).



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