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Andrespetmonkey said:
A huge open world zombie RPG. (very original)
Fully customizable/upgradeable weapons + the ability to use many different things in the environment as weapons. Fully customizable/upgradeable vehicles (adding weapons/armor etc).
Very detailed world, most buildings can be entered.
The ability to form groups or "clans" with found survivors and create safehouses around the map.
Infected aren't the only enemy, rival "clans" or just batshit crazy survivors are also common enemies.
1 Large city with several small towns and plenty of rural area.
GTA-like mission structure.
Plenty of interesting or mysterious places to explore. e.g secluded/abandoned laboratories (source of infection?)
Some sort of light free running abilities.
First person perspective on foot and third person in vehicles.
Game begins in the panic/start of infection, everyone's running around going insane, huge battles between infected and human. (should die down within a couple hours of gameplay)
Different types of infected, depending on what they were like when they were human (athletic people being quicker than unfit). No unrealistic variations like giant zombies that spit out acid.

Yeah... I've thought about this quite a lot. It's not the most original premise, but I think some features make it unique. And if it were done right (not dead island) and preferably on next gen tech it could be brilliant.

To be honest that sounds like Dead Island.