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kitler53 said:
yo_john117 said:
kitler53 said:
yo_john117 said:
kitler53 said:

derp?? 

is "concurrent unique users" the same as "simultaneous"?  anyways, these are the only 3 threads i can find about reach's player count.

 

With final pre-orders of just under 2 million units in the Americas and nearly 600,000 units in EMEAA, Bungie reporting that Reach surpassed the one-day XBox LIVE record for concurrent unique users (at over two million unique users) and as much hype as the release of Modern Warfare 2 last year, nobody doubted that Halo: Reach would be big.

 

On Tuesday, 09/14/2010 at approximately 1:30 pm PST, just a few hours after launch, Halo: Reach’s online unique user count had already completely eclipsed Halo 3’s total tally for the entirety of the week (09/13 through 09/20).

 

(about 1 month later)  I just checked online on both games and Halo Reach has about 330,000 people playing it right now and Modern Warfare 2 has about 390,000 people online right now.

The two million unique users include everybody on XBL...not just for Halo Reach.

reading comprehension ftl.  :(

Wow I guess so :/  I failed.

I believe concurrent unique users are the same as simultaneous

you failed?? i thought i failed?  i'm soo confused.

xDD I guess we both failed! You failed by not understanding the Halo Reach article in your post and I failed by only getting that one bit out of your whole post.