| Joelcool7 said: Lets put it this way adding Move support would hurt Capcom and the games performance more then it would help. Fact is the version was costing 20$ and adding Move support would cost a small fortune they would need to rework all the controls in the game. Then what, with Move how many more people are going to buy? Honestly Move isn't pushing the highest numbers its not a flop per say but it sure isn't a massive success. As for everyone saying Sony doesn't care about Move. Well the fact that its still being supported in first party software and Sony is pushing third parties to support it, I'd have to disagree. Not to mention if you watched the recent Resistance 3 commercial with Kevin Butler the emphasis of the commercial was on the Move sharp shooters. In fact the game itself was being played on three small screens on the background while Kevin displayed his Move sharp shooter. I think Sony is doing everything they can to keep people buying Move. I was at PAX and they had Move Resistance 3 there as well. Though I didn't play it they were definitely trying to promote it. Talking with the Resistance team showed that they were pretty psyched for Move's use in the game. I think in all honesty Sony is doing more for Move then Nintendo has done for Motion+ yet you don't see all that many people complaining Motion+ isn't being used. Move is a hugely expensive peripheral that Sony hopes will sell till the end of the generation. They will support it as much as reasonably possible. If they are making a game that won't translate well to Move for example Twisted Metal they will not support Move. But if they are making a game suitable for the Move controller expect it to be supported. What Capcom does is up to Capcom. The costs of including Move were likely not acceptable for a 20$ release, if it was maybe 39.99$ on disc version. Remember releasing RE4 on the HD twins was just a cash grab, Capcom turning as much profit as possible was the reason it came out. Anything that would reduce profits is going to be thought over hard.
Look at the golf tech demo they showed at E3. You put the controller on the ground and it displays the grass and ball, you line up your Wiimote with the ball on the ground and swipe your club (Wiimote) connects with the ball sending it soaring on screen. In fact a lot of the talk from Nintendo indicates that Wiimotes and the WiiU controller will complement each other and work together to offer the best of both worlds. Nintendo isn't dropping motion controls they are diversifying the control system. No real change with Wii on Wii several Nintendo first party titles could be played with a GCN controller. Nintendo never truly replaced classic controls they just made a market for both. With WiiU Nintendo is hoping to merge both styles of control to create a unique experiance that you can't find on PS4/Nex-Box! |
This is even more reason why it should have Move support, 20 dollars is horsecrap. it is a quick and dirty port of a game that was released 3 times already. BeyondGoodnEvil cost 10 bucks, half the price and that was a quick port as well. Most of the other HD revisions cost 15, hell most original games dont cost 20 on PSN. It cost a fortune?? No it does not, SOny already stated that it was not expensive, are you for real? they did it already with RE5 and they did it for the Wii, were those expensive?? All they had to do was copy those control schemes. I dont mind Capcom being lazy and greedy, but i do mind when they are being BOTH. You dont want to add Move support?? Fine, dont charge me 20 bucks, ya damn crooks.
And why do you think that is. I dont know why people think its that expensive. I bought the camera for 25 bucks new b4 the controller was even out and the controller is just 50, the DS3 is more expensive than that







