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Booh! said:

I'm with Eurogamer: "Elsewhere, however, there's evidence that we are reaching the limits of the hardware, such as those moments when Fenix is arbitrarily required to chainsaw through wood - which result in some horrible clipping as his tree-trunk arms clumsily disappear through it. At times pre-rendered cut-scenes kick in, and slightly dodgy compression sees to it that they lack the razor sharpness of their real-time counterparts."(Gears 3 review).

Especially after Bleszinsky's unnecessary outcry.

I'm with DigialFoundry

"The smart money says we're nine months away from the reveal of brand-new Xbox hardware, that major advances in visual technology are being held back by the hardware limitations of six-year-old architecture. Gears of War 3 begs to differ. Developed in parallel with the hugely popular Unreal Engine 3 technology, the game looks absolutely remarkable: put it side-by-side with the last game, or even up against Epic's own Bulletstorm, and it's clear that the current gen is still capable of some genuine surprises"

http://www.eurogamer.net/articles/digitalfoundry-vs-gears-of-war-3