In my opinion compared to Fallout far fewer, but you have to remember Fallout has a built in work around. You had the option to load a earlier save if something went catastrophically wrong. Dead Island uses a automatic save based system. So if you get screwed over it is incredibly easy for that to become permanent. For example if you die facing a zombie that you just unloaded six cleavers into, and he up and vanishes. The death caused you to save, and since he vanished there went half your inventory into oblivion.
I actually prefer manual/auto save systems myself. It really is better to be smart rather then lucky. I prefer to have a safety line just in case. Perhaps such a system would allow me to do a work around on this particular bug. Really it isn't as if such systems prevent exploiting for that matter. Players still use dropping out to dashboard to abuse the system for duplicating items. To put it another way the redundancy has no detractors. Auto saving cannot in anyway prevent system abuse, and the lack of a manual only creates problems.







