I never know when I'm evil or good it depends on who's in front of me. Playing purely evil or good sounds boring to me, because the upper choice is good and the lower choice is evil. It's like eliminating "free will" in games. It's not about good or evil it's about my own playstyle.
You have to sync your emotions with your gameplay.
Don't be nice to asshole, kill him. Forget that stupid Guardian Angel Achievement, because it's not part of the core experience.
I tend to mix things up a bit. I'm more good then evil, because of side quests.







