Xen said:
Indeed - both FFX and XIII have stat building, BUT: In FFX, it's a free reign as to how you want to build them up (provided that you get the key spheres - but they are not needed for much other than great abilities or traverse into other parts of the grid, which can be done without them anyway). In FF XIII, it's how the designers want you to build your stats or not at all. Basically, like the whole game, Press X (or A). In FFX, there are 7 stats - strength, magic, magic def, vitality, luck, agility, and evasion, (or 6 - haven't booted up the game myself in a while - evasion may not be there but w/e) creating a nice play field for build up. In XIII, there's predestined allocations of only two - strength+magic. Again, on rails. In FFX you could modify your grid. In XIII, you can't. You could effectively craft weapons and armor with whatever abilities you wanted. In XIII, all is predestined and almost luck based in the way you get exp (use animal part/some oil, then use electrical conductor and pray). In X, you could take full control of your Aeons and modify all but two (Magus sisters and Yojimbo) with whatever abilties you wanted for them. In XIII, they are both automated and almost useless. In X, you could do sidequests that (gasp!) didn't involve battling mobs by the request of random stone X on the lifeless bore that was pulse. I could go on, but... |
I'm only going to argue the sphere grid thing, since I have to get started on homework and I have no idea why I'm defending FFXIII when I have a strong dislike towards that game.
The sphere grid was just as bad as the system (forgot the name lol) in FFXIII was. The sphere grid might have given the illusion of choice, but there was basically none. It doesn't open up until way into the game on the standard sphere grid for anyone except for Kimarhi and he sucked in general. For most of the game you were basically just following a line with every character that was already set up by the developers and it didn't open up until you were done with those, which wasn't until the game was basically over for anyone who didn't suck and had to grind for ages. You are stuck in the paths the developers wanted you to, you do not choose, just like in FFXIII. Sure you can skip a thing unlike in FFXIII, but why would you do that when you were forced to go past it anyway? Both of them had branches that you could take if you wanted to before getting back on the regular old pre-set path. The sphere grid was just a fancy and tedious way of doing something that could have been automated and nothing would have been changed, except for less busy-work of course. FFX and FFXIII had just as little choice when it came to leveling up your stats.







