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Don't get me wrong. A second analog isn't a bad thing. Neither is gyroscopic controls, a second touch screen, microphone inputs, or anything. The more inputs and options, the better. I just don't think that games tailored for a handheld device need it. They can function well enough with what the 3DS already have.

Remember when the Wii came out with its ultra simplified approach? The smartphone/tablet market is doing well with an even simpler approach (even when the result is much simpler games--but you have to admit that there's a ton of innovation there, too). To combat the success of simpler controls, our portable consoles are become more complicated? I just don't see it. Give the device the power to run the type of games that you want gamers to play but don't overdo it.

Am I contradicting myself with every sentence, here? Just because I have a hotel in my foot doesn't mean I'm a boogaley moogaley moogaley!