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Sony - Crysis on the PS3. - View Post

MrMafoo said:
FJ-Warez said:

The issue remains the same, ram and vram...


I agree, the issue is ram (not so much vram, but system ram). I stated that as the biggest hurdle this game would have to overcome in this thread.

There are a lot of tricks that still can be done. You could write a method into the video card that used part of it as a virtual disk, or store large matrixes in it, and access it when needed. The bus from the CPU to the Video ram is slow (compared to main ram anyway), but with these tricks, you can overcome the issue of dedicated memory for system and video. Well, you can steal VRam for main ram, but you can not steal main ram for video ram. It's not that big of an issue, as with the level of visuals we expect from the PS3, most people will (and have) pre processed the objects in the CELL, requiring less VRam utilization.

While this is an issue, games like UT3 run great on the PS3 with 256 Meg of ram, yet in Vista you need closer to 2 Gig to achieve the same level of performance (system Ram, not Video). So while 256 Meg is low compared to todays PC's, it's still a crap load of memory. Great developers can find a way to make it work.


1) Its called streaming, already done... not that usefull even in Crysis (Yeap Crysis use it and a lot)

1) Sorry I misread you, again, not that good idea but if you want to know about it try to look for the GPGPU projects, CUDA, Luxrender and Indigo... its easy to put data in the vram the hard part is take it back...

2) Games on PC has been fighting with this for years... still there is no solution, HDDs are very slow...

3) Games using the UE are not that detailed, a PC which can get 120FPS in UT3 can only get 27FPS in Crysis, BTW Vista sucks, just keep playing in XP...

4) Yeap, you can ask Factor 5 about the sprites VS real 3d models...



By me:

Made with Blender + LuxRender
"Since you can´t understand ... there is no point to taking you seriously."