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Sony - Crysis on the PS3. - View Post

FJ-Warez said:

The issue remains the same, ram and vram...


 I agree, the issue is ram (not so much vram, but system ram). I stated that as the biggest hurdle this game would have to overcome in this thread.

There are a lot of tricks that still can be done. You could write a method into the video card that used part of it as a virtual disk, or store large matrixes in it, and access it when needed. The bus from the CPU to the Video ram is slow (compared to main ram anyway), but with these tricks, you can overcome the issue of dedicated memory for system and video. Well, you can steal VRam for main ram, but you can not steal main ram for video ram. It's not that big of an issue, as with the level of visuals we expect from the PS3, most people will (and have) pre processed the objects in the CELL, requiring less VRam utilization.

While this is an issue, games like UT3 run great on the PS3 with 256 Meg of ram, yet in Vista you need closer to 2 Gig to achieve the same level of performance (system Ram, not Video). So while 256 Meg is low compared to todays PC's, it's still a crap load of memory. Great developers can find a way to make it work.