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Michael-5 said:
small44 said:
Michael-5 said:
MARCUSDJACKSON said:
 

i take it you didn't watch gamescom and the Resistance burning skies demo. mostly (98%)all of Vitas games have differnet gameplay mechanics. PS3 and Vita will be one in the same for 30% of there games but the rest will differ so drasticly. take a look at M.U.G.E.N.S official vita thread or wait for some gameplay vid's.

long  thread short only time will tell.

I avoided most of gamescon because I don't want to know too much about my favorite games. Most of the features I know about the Vita are from E3, and in the demos they showed there, I don't feel too much was different.

Other then touch controls, what differentiates Vita from PS3? Social Networking, big whoop.

I agree with you most games will likely be different, but the difference between Sony handhelds and console games is much greater then Nintendo's IMO. PSP's biggest games are MGS, God of War, some Final Fantasy JRPG's, and well basically scaled down PS3 games. Daxter and Jeanne d'Arc are a couple of the unique PSP games.

Not trying to bring down Sony handhelds, but don't most people view PSP as PS2 Portable? How is PSV different from PS3 portable?

Not to sound like a fanboy, but with Nintendo, the 3DS isn't anything nearly like a Wii portable, and the DS is nothing like the Gamecube. Except for a few remakes and ports, Nintendo's handhelds are drastically different then console games.

This is why I suspected PSV to hurt PS3 sales, at least for Japan. I view the PSP as PS2 Portable (with some PS3 IP's), and PSV looks no different if you asked me.

And 3DS has only the 3D more then Wii and how 3D chance the way to play a game the touch screen yes but the 3D no.

If port have a better succes then unique game in PSVita is not the Sony problem, Sony make both port and new IP .

You say PSVita has only little deviants as a unique game who is not the same experience then PS3 you wrong do you really see all game annonced for PSVita or you just try to ignore them: Little deviants,gravity Daze,Smart As,Escape Plan,Sound Shape,Broken,Reality Fighter ETC.

 

Your english is really bad, don't understand your first two comments.

Gravity Daze, and Ape Escape and can all be easily done on PS3.

Even Smart as is do able on PS3 with 6-axis, but it's more suited for PSV. However the 3DS, and older DS games already do this, this isn't a new experience.

Sound Shape is unique too, but I barely consider it a game. It's not that different then Electroplankton for DS. Not sure what Broken is.

Reality Fighter is the only game of those you listed that I would consider unique, and it's not really unique to PSV. 3DS has 3D camera games too, just not one this cool.

Regardless, all of these games are niche products. These type of games already exist on the 3DS, and have existed on the DS, and have never proven to sell well before. These don't define the PSV as much as Uncharted or LBP do, and they make the PSV feel like a PS3 portable in the same was as PSP feels like a PS2 portable.

If PSP cut PS2 sales in Japan, doesn't it make sense that PSV cut PS3 sales? Especially since they are the same price?

Your english is not that great either ;)

Most of the 3DS games can be done on the wii in some way or another. 3D is not a game changer...it doesnt really change the core gameplay experience yet. So i dont get why you keep pointing out that the psv games can be easily done on the ps3? Ofcourse it can. Although i suspect games fully made around the touch/rear end touch in the future will not able to be done on ps3.

And im not sure if you've noticed but the PSV has been brought across (at E3) as a device thats capable of gaming experiences similar to the ps3. I think the main reason for that focus at E3 was to show off its technical prowess. Which is fine because thats the kinda things people wanna see from a next gen portable, especially Sony fans. But lets get this straight this is a good thing!

Ever since after E3 Sony has been touting the psv's other features, the features that make it a portable. And i think this is where you get redundant. You expecting something more from a console thats not designed for what your looking for: a truly unique way of playing. The psv, imo, is Sony playing to its strengths. So many people critized the psp as having a lack of identity and nothing truly unique. But what people dont get is that it was never ever meant to be anything more. So this way Sony is making it very clear this is the PSV, it can do everything (home gaming experiences as well as the portable experience which is where psp lacked). And i think as others has pointed out theres been a hell of a lot of games to take advantage of the psv controls as well as games designed specifically for portable experiences. A good example would be .....  cant remem what its called that game about escaping from a prision?

And to answer your question from OP, no it wont have an affect on ps3 sales. These are two completely different market spaces! A person looking for a handheld is generally not loking for a home console at the same time. They are two distinctly different platforms. The thing where the original psp got it wrong, was that it failed on both fronts to a degree. It didnt really recreate the home experience on the go, and it certainly didnt have that much games designed for portable it also failed to deliver 'unique' experiences so it was left no where (it stil sold well though, so maybe im being a bit harsh but im trying to make a point -_- ).Sony is looking to correct this and is trying to be succesful this time around on both fronts, and in doing so creating its won truly unique console.



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