| nightsurge said: Looks like they messed with the kill streak and perk system a ton... everything seemed to take a ton of kills to be able to use |
Nah man, I know what you mean because that is what it looks like at first, but if you look closely they have actually done quite a few cool things to balance the game out.
Things that I really liked:
-Point streak: Finally you can get killstreaks for caturing objectives rather than just get kills. This should really help to actually bring the team together in objective game modes. Plus the streak do not reset when you die (except for specialist but that gives you other penalties), so its only natural that it takes more kills to get the streaks, otherwise you would be swamped with killstreaks.
-Perks: No more commando, one man army, danger close, last stand bullshit. Overall the perks seem relatively balanced and they have broken up Ghost Pro into two perks, Sleight of hand pro into 2 perks, etc so you don't get one perk thats way overpowered.
-Weapons: No more secondary shotguns and crazy shit like that. I was a bit on the fence with secondary machine gun pistols, but they seem they could be fun.
-Killstreaks: There are a shit load of them. But the good thing is that depending on your class you can only pick certain ones, so hopefully no overpowered killstreak combinations.
-Elite social integration: Now this looks like it could take the whole playing together experience to a whole new level.
-New modes: Nuff said.
Finally the one thing that I was hoping that they would announce is dedicated servers for consoles, but nothing so far which is very annoying for me. Other than that, the MP looks to have fixed a lot of problems that plagued previous CODs, so this game is looking like it could be great fun with the social elite support.







