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leo-j said:
@fj warez

None.. it uses the cell only.

OMG stop talking nonsense...

This is not about the code, off course, code can be optimized, but this more about the models, the textures, that needs to be somewhere in the ram, the PS3 or 360 have a small amount of ram for such a huge details, but let me find the link from Crytek...

 

Here you go, from Crytek, why Crysis can't run on Max settings in HD on consoles...

 
http://www.crysis-online.com/Articles/crysis-on-consoles-the-facts-of-the-matter.php

 

Why Can't Crytek Produce a Great Crysis Port?

No one is saying they can't, but consoles do have their limitations. Crysis is a very detailed game with an enormous view distance. All that information has to be stored in a quick to reach place which is either the video ram, or the system ram.



By me:

Made with Blender + LuxRender
"Since you can´t understand ... there is no point to taking you seriously."