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Not exactly.

If I make a game, sell it out of my basement, which is labelled 'beware of the tiger' and you make a game that bugs on the title screen and is unplayable, both of our games will sell the same (0 after returns) does that mean they are both exactly as good?

Sales are a good indicator of quality, but there are things that will increase/decrease sales without changing quality; being the sort of game that reviewers like, advertising.