Michael-5 said:
Well everyone is entitled to their own opinion right? On my experience with Uncharted's, there is really only 1 or two puzzle sequences, and they are near the end. Climbing only took about an hour or two total in the game. Those sections were not challanging, and in Uncharted 1 pretty glitchy. To me, most of the game involved shooting. This game felt a lot like Lost Planet to me. It's an extremly linear experience, with some climbing/puzzle aspects. Metroid Prime, which I consider a FP Adventure game, has free exploration, so does MGS. In Uncharted, backward paths become eliminated as you go. I consider Uncharted 2 a shooter just like I do Lost Planet. MGS is a different category because you have free exploration, you never have to even fire your gun, Boss fights also don't always involve shooting, and well you can go and play the entire game just being sneaky(tranq guns, hiding in boxes, chock holding people, hiding in lockers, etc). Uncharted is not the same as Gears because Gears is focused on online play where Uncharted is focused on single player, but it's the same type of game as Lost Planet 1 (which I love). This same logic applies to Mass Effect 2 as well. Yes you still play in an RPG like world, where decisions affect the story, and your interactions with people are a big part of the game. However there is no real exp or leveling system anymore, so although the atmosphere screams RPG, the game plays like a shooter. Mass Effect 2 and Uncharted are hybrid genres. Shooter first, RPG/AA second. That's my opinion, and I respect yours too. |
I started to reply about Uncharted a few hours ago but then I decided it wasn't worth it. I was actually having a hard time trying to recall exactly when did Uncharted have puzzles (it's been a couple of years). Even the few puzzles that were in U2 were ruined since the game gave you the solution before you even realized you were stuck.
To a degree, I guess I can agree with you about Mass Effect 2. While there was heavy emphasis on a lot of other things, I think someone could probably beat the game just by running from gun fight to gun fight, totally ignoring the RPG elements. It's not how I played it but I do see how it's possible.
How does ME compare to the Fallout series, if you don't mind my asking? Here's another WRPG that seems to have a heavy focus on shooting. I was never interested in the Fallout games but I'm open to opinion.








