Neither. RPGs need a balance between linearity and open world. Demon's Souls wasn't linear it was open level. You could play any level you wanted and some of them were linear some of them weren't. FF7 is another example of both, the world itself was pretty open and you had alot of places to explore but the story was linear so you didn't get lost. FFXIII is horrible because it's so linear it's a series of hallways and games like Oblivion you get a sense of aimlessness because you don't know where you should go. I think an open world rpg done insanely well would be good but I don't see that being possible, atleast not this gen. So yeah neither too linear and you're bored out of your skull, too open world and you have no idea where you should go.







