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Neither really, all depends how it's executed.

Open World RPGS can be GREAT...... if your story is full of sidequests and or non-linear.

If it's going to be a case of "Game designer holding your hand" i'd rather it be linear then. No point in having an open world that tells you nothing with people who have nothing interesting to say.

Your just going to hang out at the places with the somwhat challenging monsters and equipment at your level.