Rpruett said:
Jay520 said:
Rpruett said:
Jay520 said: To all people who claim COD, Halo, & AC To be milked: What if fans insist on having more experiences? Would it be wrong for companies to meet the demands of their consumers? Should they neglect their consumers, and put the series on a hault, going against the will of consumers? As long as a franchise stays high in quality and sales, a company has every right to 'milk' a franchise. Producers will be happy, Developers will be happy, and most importantly, fans will be happy. The only people upset are the ones who pose no involvement in the game whatsover. |
The problem is more people dislike, don't like , and don't want to purchase Halo who own a 360 then people who do like, want as much Halo as they can get. When resources, time, energy, etc get dumped constantly into either Halo or Kinect projects you end up disappointing a large sector of your fanbase.
Would you prefer multiple new (Quality IPs and 2 Full-Fledged Halo releases) or (5 full-fledged Halo releases in one generation)? I know what I would certainly prefer. Games are about the experience. It's like if Lord of the Rings added 15 movies in total. Only the extreme of the extreme would start to care after awhile.
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I Don't understand your first sentence. As for your second sentence, I will say that Halo is only being handled by one team as far as I know. Kinect is utilising a lot resources and the majority of the fanbase may not want it. But MS is trying to use its energy with Kinect to expand its fanbase while leaving the core, for the most part, to 3rd parties. whether or not that's a good plan is up for debate and will surely be revealed in the future. As for the second paragraph, I would want the former. But that question doesn't apply to Halo. A.) we've only had two full-fledged Halo games and B.) I don't know if the team working on halo has the skill to make another quality new IP. |
More people don't want to purchase Halo who own a 360 then people who do. Just by sheer numbers, they aren't addressing their entire fanbase. That's a problem, a very large problem at that. Same deal with Kinect or focusing way too much on any one singular resource.
We have had (3) Full-priced Halo releases, don't make exceptions for it. On the verge of four. (Which we may see five this generation yet) . What exactly is Microsoft going to go for on the Next Xbox?...I can promise you we will see another Halo releasing pretty early into it's life. If a team isn't qualified or skilled enough to make another new IP, what makes you think they will be able to live up to the high expectations for the Halo franchise? Like I said
And doesn't that essentially by your own definition fall into the milking category if the latter is true?
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Like I said, they're using Kinect to expand the userbase while leaving 3rd parties for the core. Is that a good idea? Possibly. As far as sales are concerned, they seem to be doing just fine.
I only count Halo 3 & Reach. What are you including? Halo Wars or ODST ? Even if there's been 3 releases, that would mean only 4 Halos this gen. (Halo 5 will be releasing two or more years after Halo 4, at which point the nextbox will likely be out.) Games like Uncharted & AC will likely be seeing 4 releases this gen, and I wouldn't call either of those milked. But then again, that's just my opinion.
No, if the quality is consistent, then I wouldn't say Halo is milked. But then again, my definition of milked is dependent upon quality, while yours isn't.