vlad321 said:
I don't udnerstand why people run out of ammo so much. I have a comfortable supply of around 17 tranq darts, 25 stun cartridges, and around 140 10mm rounds (They take up SO much friken space). Also, this game just has smaller hubs and levels in general once you sit down and look at the map. I am glad what they did with hacking, but they removed lockpicking and, most importanly, being abel to blow the doors down instead of jsut staring at them and hoping for the best. It's pretty friken awesome, but it's still more restricting than the first one. Which is sad cause it's been 11 years and you'd think we'd have some seriously awesome ways to incorporate new tech into making fare more options, not less. |
Didn't know that about blowing up doors since i didn't have any explosive weapons yet, thought they would of blown up since the boxes and stuff do.
As for lockpicking. Honestly, I always found having both the lockpick and the multitool to be redundant, and that the multi-tool was silly. I mean... a digital hacking device with limited uses? What kinda of omnipresent DRM does the future have? So I actually consider that a plus.
Can't really comment on the hub worlds yet either, still in detroit, really I don't think a smaller hub world is nessisairly a bad thing, it depends on how much stuff there is to do in each hub world. For example, No More Heroes 2 doesn't have a hub world at all, but that's still preferable to the dead and boring hub world in No More Heroes 1.