Rainbird said:
How is it sad that between two platforms, the one releasing last gets the worse versions of the game? I'd say it's quite natural. Developers got to work with the 360 sooner than they did with the PS3, so that's where they spent their energy and that's the architechture they got to know first. It of course doesn't help that the PS3 architechture is so different compared to just about any platform developers have worked on over the years. So the PS3 recieving the worse versions of a game is down to the release timing of the consoles and Sony's wish of giving the PS3 some exotic new architechture. Simple as that. @ OP And I agree, but only for now. Microsoft's use of Live on Windows Phone 7 definitely beats what Sony does with PSN on the PSP and Android. The tides may turn once the Vita releases though. |
past two gen consoles that were released later had the superior multis xbox and gube vs ps2 and n64 vs ps1, i think it was the same case with the games that were on dreamcast that made there way to the ps2, the console that releases last should in theory be the most powerful resulting in superior multis
PS3's exotic new architecture hasnt paid off most all games do not even use its full bluray space and its not b/c devs dont know how its b/c the games are just that small, lot of game delays do to it which probably resulted in the dev deciding to go multi, and only a couple of exclusives uses its architecture to the fullest ei. KZ, GOW, UC, GT.
going forward its pretty obvious that more and more big games go multi ei gta, assassin's creed, FF, mass effect, and la noir are some big ones that come to mind, it would be vital that sonys next console is more multi dev friendly b/c just like live and cheaper price is a huge selling point for the 360 superior multis could have a similar impact next gen
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