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Doobie_wop said:
This thread is a perfect example as to why I've started posting less and less on these boards, so many immature posters, it's like commenting on a Rebecca Black Youtube video.

On Topic: I had a similar discussion with Kowenicki a while back, I came up with a lot of numbers and did a fair amount of research and I came up with an easy and fairly obvious answer. When the PS3 gets 20 or more extra exclusives in a year compared to it's competitors, then it's only obvious that the user-base will be stretched thin and it means that chunks will have to be taken out of a few multi-platform games that are released along side those exclusives. Every gaming consumer has a limited budget and this years releases have put considerable amount of strain on the PS3 userbase.

Just as an example, I've bought Little Big Planet 2, Infamous 2, Yakuza 4, Trinity: Souls of Zill Ol, Ar Tonelico Qoga and then on top of all that I've got older releases and a whole bunch of multi-platform titles. I've pretty much already hit my limit for the year and outside of Uncharted 3, Skyrim and maybe Deus Ex, I doubt I'll be picking up other new titles until Christmas or early next year. Had I been a 360 only owner, then my choice of games would be lower, I'd have a lot more money for multi-platform games and I'd have more money reserved for games coming out later in the year.

Add on the fact that the 360 has a stronger userbase in the US and it all seems pretty obvious.

I'd also like to add that anyone who's arguing that the 360 has had anywhere near the amount of diverse exclusive releases in the last few years compared to the PS3 is kidding themselves. This year alone has proven that if you want diversity, then you play on the PS3, otherwise your playing multi-platform games or your waiting for the next Halo or Gears release.

Great Post. I think the bolded line shows how smart Microsoft has been this generation. They focus on a few key 1st party titles each year that have assured sales and give the 3rd parties a better chance to succeed on their platform. Sony's strategy to focus on 1st and 2nd party development gives them a larger number of exclusives, however they tend to cannabalize each others' sales. Microsoft's strategy probably won't work as well next generation if they don't start creating more new IPs, but for now I think they really figured out how to work software releases this console cycle. I applaud Sony for being aggressive in their studio acquistions yet I feel they need to learn how to spread their software releases a little better. They seem to be too focused on fulfilling the promise of "The Year of the Playstation" rather than getting each Sony published game as much love as possible.