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stof said:
totalwar23 said:
Downloadables-PSN, Live Arcade, Wiiware.

Very true. But I wonder, is that just because of space concerns? Or is it also a case of worth?

I'm sure that dev's could make lots of 2d games that actually take up a fair bit of disk space. But it seems like the move of 2d games to that sort of area is more based on worth. We find 2d games on handhelds (And even then not on the PSP) and downloads because they don't warrant full retail purchases on consoles.

Why is that? Are they considered less of a game?

I’d say it’s a combination of a multitude of factors.  At first when 3D games became the mainstay on consoles many people considered it to be a natural ‘progression’ with 2D becoming associated with older games.  So 2D became more backseat on consoles to live up with those types of expectations.  Looking back that can be seen as a bit shortsighted, but it seems development just kind of got away from those types of games and didn’t really look back.  Meanwhile 2D continued on handhelds and are now looked at again as ‘retro’ games that can be re-released in downloads, compilations, etc.

Also it seems that there has been a conscious effort by console makers to encourage 3D over 2D development to ‘show off the power of the system’ due to graphic wars and the like.  I recall reading of one incident on the PS1 where Sony tried to bar the release of a 2D Castlevania game on the system for such reasons.  Also you have to consider that console games using larger screens and higher quality audio have higher ‘presentation’ expectations than handheld games.  That may lead to impressions that 2D is “worth less” due to lower production values.