Mars said:
i love how wii fans pull numbers out of thin air.. Alot of those titles were just 360 ports costing only 10% of initial production costs, selling 100/200k is pretty good. Gears of War cost what 10 million, Halo3 30 million. Even a huge production like Killzone 2 is rumored at max 40 million so i really would like to know where you get your 80 million number and please no fanboy blogs or some idiot analyst. There is no higher risk then releasing a real game on the wii, Zack/Wiki and No more heros already proved that. Even a great title like Metroid manages only a bit over 1 million and that surely was not a cheep title to make.
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Once again cherry picking...
GoW was a new IP heavily advertised by Microsoft... Epic use their own engine which is on sale now... MS took care of the Marketing...
Halo 3, again was heavily advertised, and is a sequel of a sales success...
Killzone 2, heavily advertised, unknow sales since they haven't launch it...
I can do the "cherry pick" stuff too...
¿Do you want a good example? Lair, $24 millions, 280k copies sold (edit: Just in US and Jap, others Data is not here), ask Factor 5 how much do they love the PS3 now... but hey thats why some devs are making some multi-plataform and some shovelware for Wii...