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Mars said:
HappySqurriel said:
 

 

I love how Sony fans always cherry pick ...

Look at any publishers sales on the PS3 and you will see that the vast majority of their titles do not sell more than 250,000 units (typically selling less than 125,000 units) even though the development costs on a PS3 game are very high; there have been (about) 120 games released and 32 are above 250,000 units sold, with 63 above 125,000 units sold.

The Wii, in contrast, has not had that much expensive or high quality third party support yet but has 46 games above 250,000 units sold, and 77 above 125,000 units sold ...

 

Third party publishers are essentially being asked whether they want to invest $2 to $10 Million on a Wii game which will (for the most part) have revenues between $4 and $60 Million, or to invest $20 to $80 Million on a PS3 game which will (for the most part) have revenues between $4 and $80 ... Which has the better return on investment and which is higher risk?

 

 

 i love how wii fans pull numbers out of thin air..

 Alot of those titles were just 360 ports costing only 10% of initial production costs, selling 100/200k is pretty good.

Gears of War cost what 10 million, Halo3 30 million.  Even a huge production like Killzone 2 is rumored at max 40 million so i really would like to know where you get your 80 million number and please no fanboy blogs or some idiot analyst.

 There is no higher risk then releasing a real game on the wii, Zack/Wiki and No more heros already proved that. Even a great title like Metroid manages only a bit over 1 million and that surely was not a cheep title to make.

 

 


My "made up" number comes from a well known, well respect, developer who FOCUSES ON SONY PLATFORMS!

Cory Barlog said:

http://corybarlog.blogspot.com/2008/01/questions-questions-questions.html

D: any intrest of making a game on the wii? hahaha

YES! Even though I was less than impressed with my Wii, as well as a lot fo the games I have played, I would love to make a game on this system. I think there is a lot to be done with it. Plus...it’s like a BILLION times cheaper to make a Wii game versus a 360 or PS3 game...which is good. Making a 40 or 50 million dollar game is cool, I love making big games don’t get me wrong, but you have soooo many more masters with their hands in the creative pot when that kind of money is getting thrown around. Hopefully when the game industry becomes more comfortable with those budget numbers things will get better. I mean, we were just getting used to 20-30 million when the next gen came around and now big games are costing double. I heard MGS4 costs 70 million. Which actually sounds ludicrous to me, but in a way it doesn’t if you factor int he MGS4 and MGS online...and the tons of cinematics and long development time...it could get up to that.

But what do I know?


Beyond that, No More Heroes is the type of game that simply doesn't sell in Japan (the best selling games similar to it usually sell 50,000 to 100,000 units) and Zack and Wiki is the type of game which hasn't sold well on any platform since 1995 ...

Also, we got onto this discussion because of the quantity of high quality EXCLUSIVE games that would end up on both platforms; being released on the XBox 360 and PC to reduce the risk kind of proves my initial point.

 

 

Now to prove your point, please pick 1 third party Wii game that is in a popular genre, is high quality, and was heavily advertized which ended up having sales that would disapoint the publisher; if third party games are really bombing left and right on the Wii this should be an easy task.