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HappySqurriel said:
 

 

I love how Sony fans always cherry pick ...

Look at any publishers sales on the PS3 and you will see that the vast majority of their titles do not sell more than 250,000 units (typically selling less than 125,000 units) even though the development costs on a PS3 game are very high; there have been (about) 120 games released and 32 are above 250,000 units sold, with 63 above 125,000 units sold.

The Wii, in contrast, has not had that much expensive or high quality third party support yet but has 46 games above 250,000 units sold, and 77 above 125,000 units sold ...

 

Third party publishers are essentially being asked whether they want to invest $2 to $10 Million on a Wii game which will (for the most part) have revenues between $4 and $60 Million, or to invest $20 to $80 Million on a PS3 game which will (for the most part) have revenues between $4 and $80 ... Which has the better return on investment and which is higher risk?

 

 

 i love how wii fans pull numbers out of thin air..

 Alot of those titles were just 360 ports costing only 10% of initial production costs, selling 100/200k is pretty good.

Gears of War cost what 10 million, Halo3 30 million.  Even a huge production like Killzone 2 is rumored at max 40 million so i really would like to know where you get your 80 million number and please no fanboy blogs or some idiot analyst.

 There is no higher risk then releasing a real game on the wii, Zack/Wiki and No more heros already proved that. Even a great title like Metroid manages only a bit over 1 million and that surely was not a cheep title to make.